/***************************************************************************
 *   Copyright (C) 2006-2008 by Tomasz Ziobrowski                          *
 *   http://www.3electrons.com                                             *
 *   e-mail: t.ziobrowski@3electrons.com                                   *
 *                                                                         *
 *                                                                         *
 *   This program is free software; you can redistribute it and/or modify  *
 *   it under the terms of the GNU General Public License as published by  *
 *   the Free Software Foundation; either version 2 of the License, or     *
 *   (at your option) any later version.                                   *
 *                                                                         *
 *   This program is distributed in the hope that it will be useful,       *
 *   but WITHOUT ANY WARRANTY; without even the implied warranty of        *
 *   MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the         *
 *   GNU General Public License for more details.                          *
 *                                                                         *
 *   You should have received a copy of the GNU General Public License     *
 *   along with this program; if not, write to the                         *
 *   Free Software Foundation, Inc.,                                       *
 *   59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.             *
 ***************************************************************************/

#include <QObject>
#include <QRectF> 
class QGraphicsItem;

class Item: public QObject
{
  Q_OBJECT
  Q_PROPERTY( QRectF boundingRect READ boundingRect ); 
  public:
    Item(QGraphicsItem * i,QObject * parent);
    ~Item();
    QRectF boundingRect() const; 
    
  public slots:
    //void scale(qreal sx, qreal sy);
    void scale(qreal x);
    void rotate(qreal angle);
    void translate(qreal dx, qreal dy);
    void setPos(qreal dx,qreal dy);
    void moveBy(qreal dx, qreal dy);
    void resetTransform();
    void setVisible(bool v);
    void hide();
    void show();
  protected: 
    QGraphicsItem *item;
}; // class Item
